Package Details: vkbasalt 0.3.2.10-1

Git Clone URL: https://aur.archlinux.org/vkbasalt.git (read-only, click to copy)
Package Base: vkbasalt
Description: A Vulkan post-processing layer. Some of the effects are CAS, FXAA, SMAA, deband.
Upstream URL: https://github.com/DadSchoorse/vkBasalt
Licenses: zlib
Submitter: gee
Maintainer: gee (FabioLolix)
Last Packager: gee
Votes: 57
Popularity: 0.82
First Submitted: 2019-10-21 10:32 (UTC)
Last Updated: 2023-07-04 07:13 (UTC)

Latest Comments

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gee commented on 2020-04-08 01:00 (UTC)

I grabbed your change bpierre since it's the 2nd time you mention this, but it won't fix any problem with building, and all you need to do to see the actual error is scroll up. I think you should start that discussion upstream though. :)

As for the build break, that's the joy of using a bleeding edge distribution. I switched to a newer commit that builds fine, but now the version is lying... It'd be cleaner to switch to a git package but it'd also be annoying to go back and forth the two as one works and not the other. I didn't want to increment the version because for people that already have it built, they shouldn't change anything. I hope that's acceptable for now.

bpierre commented on 2020-04-07 21:50 (UTC)

Patch to not use the top-level makefile compile rule:

 PKGBUILD | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git i/PKGBUILD w/PKGBUILD
index 6f92ec2..d50582a 100644
--- i/PKGBUILD
+++ w/PKGBUILD
@@ -28,7 +28,10 @@ prepare() {
 build() {
   cd ${srcdir}/vkBasalt

-  CXXFLAGS="$CXXFLAGS -fPIC" make
+  for subdir in src shader;
+  do
+    CXXFLAGS="$CXXFLAGS -fPIC" make -C $subdir
+  done
 }

 package() {

bpierre commented on 2020-04-07 21:45 (UTC)

From what I remember, when I had issue installing vkbasalt, the top-level makefile is crap: the default compile rules ignore the error codes of running make recursively for src and shaders, and so the build will proceed as normal until makepkg tries to package a library that was never built. So check the full log for earlier errors. Note that the install rule is similarly borked.

damachine commented on 2020-04-07 21:39 (UTC)

any fix solution for :: "install: cannot stat 'build/libvkbasalt64.so': No such file or directory"

sklorpion commented on 2020-03-29 05:00 (UTC)

I've got the same error as damachine and bajczyk(pozdro). install: cannot stat 'build/libvkbasalt64.so': No such file or directory

bajczyk commented on 2020-03-28 15:37 (UTC)

I've got the same error as damachine. install: cannot stat 'build/libvkbasalt64.so': No such file or directory

damachine commented on 2020-03-24 20:58 (UTC)

install fails.

==> Betrete fakeroot Umgebung... ==> Beginne package()... install: der Aufruf von stat für 'build/libvkbasalt64.so' ist nicht möglich: Datei oder Verzeichnis nicht gefunden ==> FEHLER: Ein Fehler geschah in package(). Breche ab... :: Unable to build vkBasalt - makepkg exited with code: 4

PedroHLC commented on 2020-03-15 15:56 (UTC)

With 0.3.1 libx11 and lib32-libx11 were added as dependencies.

PedroHLC commented on 2020-03-08 00:49 (UTC)

==> ERROR: Cannot find the git package needed to handle git sources.

Please add git to makedepends, so it builds in clean containers.

gee commented on 2020-02-03 01:29 (UTC)

I added a package for reshade-shaders. I quickly tested it and it works for some shaders but not others.

I hope that's an acceptable state of things for now.