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Package Details: vkbasalt 0.3.2.10-1
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Git Clone URL: | https://aur.archlinux.org/vkbasalt.git (read-only, click to copy) |
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Package Base: | vkbasalt |
Description: | A Vulkan post-processing layer. Some of the effects are CAS, FXAA, SMAA, deband. |
Upstream URL: | https://github.com/DadSchoorse/vkBasalt |
Licenses: | zlib |
Submitter: | gee |
Maintainer: | gee (FabioLolix) |
Last Packager: | gee |
Votes: | 57 |
Popularity: | 0.82 |
First Submitted: | 2019-10-21 10:32 (UTC) |
Last Updated: | 2023-07-04 07:13 (UTC) |
Dependencies (8)
- gcc-libs (gcc-libs-gitAUR, gccrs-libs-gitAUR, gcc11-libsAUR, gcc-libs-snapshotAUR)
- glslang (glslang-gitAUR)
- libx11 (libx11-gitAUR)
- meson (meson-gitAUR) (make)
- ninja (ninja-kitwareAUR, ninja-memAUR, ninja-fuchsia-gitAUR, ninja-gitAUR, ninja-jobserverAUR) (make)
- spirv-headers (spirv-headers-gitAUR) (make)
- vulkan-headers (vulkan-headers-gitAUR) (make)
- reshade-shaders-gitAUR (optional)
Required by (3)
- lib32-vkbasalt
- steamtinkerlaunch (optional)
- steamtinkerlaunch-git (optional)
Latest Comments
« First ‹ Previous 1 2 3 4 5 6 7 Next › Last »
gee commented on 2020-04-08 01:00 (UTC)
I grabbed your change bpierre since it's the 2nd time you mention this, but it won't fix any problem with building, and all you need to do to see the actual error is scroll up. I think you should start that discussion upstream though. :)
As for the build break, that's the joy of using a bleeding edge distribution. I switched to a newer commit that builds fine, but now the version is lying... It'd be cleaner to switch to a git package but it'd also be annoying to go back and forth the two as one works and not the other. I didn't want to increment the version because for people that already have it built, they shouldn't change anything. I hope that's acceptable for now.
bpierre commented on 2020-04-07 21:50 (UTC)
Patch to not use the top-level makefile compile rule:
bpierre commented on 2020-04-07 21:45 (UTC)
From what I remember, when I had issue installing vkbasalt, the top-level makefile is crap: the default compile rules ignore the error codes of running make recursively for src and shaders, and so the build will proceed as normal until makepkg tries to package a library that was never built. So check the full log for earlier errors. Note that the install rule is similarly borked.
damachine commented on 2020-04-07 21:39 (UTC)
any fix solution for :: "install: cannot stat 'build/libvkbasalt64.so': No such file or directory"
sklorpion commented on 2020-03-29 05:00 (UTC)
I've got the same error as damachine and bajczyk(pozdro). install: cannot stat 'build/libvkbasalt64.so': No such file or directory
bajczyk commented on 2020-03-28 15:37 (UTC)
I've got the same error as damachine. install: cannot stat 'build/libvkbasalt64.so': No such file or directory
damachine commented on 2020-03-24 20:58 (UTC)
install fails.
==> Betrete fakeroot Umgebung... ==> Beginne package()... install: der Aufruf von stat für 'build/libvkbasalt64.so' ist nicht möglich: Datei oder Verzeichnis nicht gefunden ==> FEHLER: Ein Fehler geschah in package(). Breche ab... :: Unable to build vkBasalt - makepkg exited with code: 4
PedroHLC commented on 2020-03-15 15:56 (UTC)
With 0.3.1
libx11
andlib32-libx11
were added as dependencies.PedroHLC commented on 2020-03-08 00:49 (UTC)
Please add git to makedepends, so it builds in clean containers.
gee commented on 2020-02-03 01:29 (UTC)
I added a package for reshade-shaders. I quickly tested it and it works for some shaders but not others.
I hope that's an acceptable state of things for now.
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