Package Details: maya 2024.2-1

Git Clone URL: https://aur.archlinux.org/maya.git (read-only, click to copy)
Package Base: maya
Description: Autodesk Maya 3D Animation, Modelling, Simulation and Rendering Software
Upstream URL: http://www.autodesk.com/products/maya/overview
Keywords: 3d Autodesk Maya
Licenses: custom
Submitter: aquarius
Maintainer: meepzh (ttc0419, aquarius)
Last Packager: meepzh
Votes: 21
Popularity: 0.001646
First Submitted: 2016-07-25 19:14 (UTC)
Last Updated: 2023-12-26 22:01 (UTC)

Sources (2)

Pinned Comments

meepzh commented on 2022-04-08 22:36 (UTC) (edited on 2024-11-09 17:44 (UTC) by meepzh)

We still investigating Maya 2025+. The licensing does not run [1] [2] [3].

Many thanks to ttc0419 for getting this set up and for writing these instructions originally.

Installation Instructions:

To download the latest version of Maya, go to your Autodesk account Products and Services and save the Linux tgz file to any location of your choice.

Extract the tgz file to any location of your choice.

Maya is now split into several packages as it is for the official rpm installation. You will need the following files from the extracted tgz file to build some other packages as well:

  1. (required) Packages/adlmapps*.rpm to build adlmapps
  2. (required) Packages/adsklicensing*.rpm to build adsklicensing
  3. (required) Packages/Maya*.rpm to build this package
  4. (optional) Packages/package.zip to build maya-arnold
  5. (optional) Packages/Bifrost*.rpm to build maya-bifrost
  6. (optional) Packages/AdobeSubstance3DforMaya*.rpm to build maya-substance, if you don't want to download directly from Adobe
  7. (optional) Packages/MayaUSD*.rpm to build maya-usd-bin, if you don't want to download directly from GitHub
  8. (optional) Packages/LookdevX.rpm to build maya-lookdevx

Packages 1 and 2 are required to use Maya and 4 to 8 are plugins that can be installed when needed.

You will need to move the rpm files to the directory containing the corresponding package's PKGBUILD file. Please refer to the AUR wiki for further installation details, since AUR helpers may or may not work with this package.

After installation, you may wish to enable the Autodesk Licensing service with systemctl enable adsklicensing.service. This service is started automatically one time when installing and removing this package.

Note that the install file will automatically register and deregister Maya with the licensing service if you are using the adsklicensing package. You may need to restart the adsklicensing service and reinstall Maya if adsklicensing was upgraded and running at the same time.

Launch Maya and log into your Autodesk account or enter your product serial to check out a license. Note that Wayland is currently not supported by the licensing software.

Please note that the Maya executable is patched to launch with the --single-process flag to address launch issues with the Application Home. You may try to opt out of this patch if this does not present an issue for you.

Troubleshooting:

If you are having the following font error, Failed trying to load font : -*-helvetica-bold-r-normal-*-11-*-*-*-*-*-iso8859-1 //, first try the Autodesk recommended commands with your normal permissions.

xset +fp /usr/share/fonts/100dpi
xset +fp /usr/share/fonts/75dpi
xset fp rehash

(source)

If you are still seeing font errors, you can try one or more of the following:

  1. Install xorg-mkfontscale and run mkfontscale in /usr/share/fonts. Then re-run the xset commands above.
  2. Try running the xset commands with superuser permissions.
  3. Try enabling and generating the following locales: en_GB ISO-8859-1 en_US ISO-8859-1

If you are having licensing errors, you can refer to this comment/forum post by mac666er recommending you to only use the en_US.UTF-8 locale or this comment by TheSunCat recommending you to disable Wayland.

If your launch process hangs at the OpenCL initialization, you may wish to check for OpenCL conflicts as mentioned in this comment by TheSunCat. You may also need to rename/delete the intel-openapi icd file in /etc/OpenCL/vendors as mentioned here.

Cheers

Latest Comments

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kalani commented on 2020-12-05 11:46 (UTC)

Where should I be placing the Packages/*.rpm files so they can be picked up and installed?

I have confirmed the filenames and checksums match. I then tried running "pacaur -S maya" from the working directory with the *.rpm files, which failed being unable to locate them. I then tried copying the RPM files to ~/.cache/pacaur/("adlmapps","adsklicensing","maya")/src/ directories, and to /tmp, each had no change in behavior.

ttc0419 commented on 2020-11-30 03:34 (UTC) (edited on 2021-06-24 10:15 (UTC) by ttc0419)

Installation Instructions:
Autodesk Maya has updated the EULA for education version, see here for more info.

To get the latest version of maya, go to your account page and click "Product Updates" and download the linux tgz file.

Extract the tgz file into a folder.

Remove maya if you have version older than 2020.3 installed.

Maya is now split into several packages as it is for the official rpm installation, you will need the following files from the extracted tgz file to build some other packages as well:
1. MayaConfig.pit for product activation
2. Packages/adlmapps*.rpm to build adlmapps
3. Packages/adsklicensing*.rpm to build adsklicensing
4. Packages/adlmflexnetclient-*.rpm to build adlmflexnetclient (for network deployment only, most of you won't need this)
5. Packages/adlmflexnetserverIPV6-*.rpm to build adlmflexnetserver-ipv6 (for network deployment only, most of you won't need this)
6. Packages/Maya*.rpm to build this package
7. Packages/package.zip to build maya-arnold
8. Packages/Bifrost*.rpm to build maya-bifrost
9. Packages/RokokoMotionLibraryMaya*.rpm to build maya-rokoko-motion-library
10. Packages/SubstanceInMaya*.rpm to build maya-substance
11. Packages/MayaUSD2022*.rpm to build maya-usd

Note: Package 2 and 3 are required to use maya and 7 to 11 are plugins which can be installed when needed.

Activate the product using command with root /opt/Autodesk/AdskLicensing/11.0.0.4854/helper/AdskLicensingInstHelper register -pk 657N1 -pv 2022.0.0.F -el EN_US -cf /path/to/MayaConfig.pit

Start Autodesk licensing service on boot using systemctl enable adsklicensing.service or start the service before using maya using command systemctl start adsklicensing.service

Reboot

Enter your Autodesk account the first time you open it.

Cheers

ttc0419 commented on 2020-11-30 02:32 (UTC) (edited on 2020-11-30 02:43 (UTC) by ttc0419)

@Dzordzu Yes, The previous version of maya include all components in one package. It is expected to have some conflicts. Please remove the old package before installing the new one.

Dzordzu commented on 2020-11-29 03:23 (UTC) (edited on 2020-11-29 03:30 (UTC) by Dzordzu)

@galaxy0419 I've tried to use your PKGBUILD, but it does not do well with an existing maya installation. There are loads of file conflicts (exists in filesystem (owned by maya))

Locations of the conflicts: opt/Autodesk/AdskLicensing/9.2.1.2399

Seems to be a problem with the pre_remove hook

ttc0419 commented on 2020-11-19 13:34 (UTC)

@aquarius There is no need to unpack rpms as it will be extracted by bsdtar automatically. Could you test it on your side to see if it's working?

aquarius commented on 2020-11-19 11:25 (UTC)

@galaxy0419 not too elegant. It is necessary to append instructions for unpacking rpms in PKGBUILD

aquarius commented on 2020-11-18 10:42 (UTC)

@galaxy0419 now you are co-maintainer

ttc0419 commented on 2020-11-13 11:18 (UTC)

@aquarius Hi, do you plan to continue to support it? I'm happy to be the maintainer. I have a working PKGBUILD for Maya 2020.3.

filmmakerto commented on 2020-11-02 17:42 (UTC)

in case anyone has the same problem as i described below: it's working for me now after a reinstall. i'm not sure if the reinstall is what fixed it or the switching between linux and linux-lts kernel.