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Package Details: osu-lazer-git latest-1
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Git Clone URL: | https://aur.archlinux.org/osu-lazer-git.git (read-only, click to copy) |
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Package Base: | osu-lazer-git |
Description: | A free-to-win rhythm game. Rhythm is just a *click* away! |
Upstream URL: | https://osu.ppy.sh/ |
Keywords: | arcade game |
Licenses: | MIT AND CC-BY-NC-4.0 |
Conflicts: | osu-lazer |
Provides: | osu-lazer |
Submitter: | emmieaur |
Maintainer: | neeshy |
Last Packager: | neeshy |
Votes: | 40 |
Popularity: | 0.000000 |
First Submitted: | 2017-03-25 04:24 (UTC) |
Last Updated: | 2024-04-15 19:08 (UTC) |
Dependencies (6)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- ffmpeg (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg-ffplayoutAUR, ffmpeg-amd-full-gitAUR, ffmpeg-cudaAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, ffmpeg-libfdk_aacAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-headlessAUR, ffmpeg-obsAUR, ffmpeg-amd-fullAUR)
- libgl (nvidia-340xx-utilsAUR, libglvnd-gitAUR, amdgpu-pro-oglpAUR, amdgpu-pro-oglp-legacyAUR, libglvnd)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
Required by (1)
- llin-git (requires osu-lazer)
Latest Comments
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Leeo97one commented on 2018-09-15 18:06 (UTC)
Why not apply Roliga's patch (http://ix.io/1k9H)?
morguldir commented on 2018-09-15 16:25 (UTC)
You should pass "$@" instead.
esauvisky commented on 2018-09-15 15:41 (UTC) (edited on 2018-09-15 17:27 (UTC) by esauvisky)
~Can't open nor import beatmaps with this dotnet version.~
Edit: Ok, I got it by running on a terminal:
The name of the osz cannot contain spaces.
I also managed to make the beatmap files directly importable via mimetypes by editing /usr/bin/osu-lazer and passing
$@
to dotnet:xiretza commented on 2018-08-24 13:41 (UTC)
This should
depends=('shared-mime-info')
and install the license file to/usr/share/licenses/osu-lazer-git/
(since MIT licenses are different for every software).I found this out by running
namcap
on the compiled package file.Roliga commented on 2018-08-14 13:00 (UTC) (edited on 2018-08-14 13:25 (UTC) by Roliga)
msbuild-stable is no longer a dependency it seems, and the osu-framework source isn't needed anymore. This patch removes that and also fixes opening beatmaps via mime types: http://ix.io/1k9H
Sesese9 commented on 2018-07-13 04:56 (UTC) (edited on 2018-07-13 04:56 (UTC) by Sesese9)
realpath(): Permission denied
realpath(): Permission denied
realpath(): Permission denied
Error: An assembly specified in the application dependencies manifest (osu!.deps.json) was not found: package: 'Cyotek.Drawing.BitmapFont', version: '1.3.4-beta1' path: 'lib/netstandard1.3/Cyotek.Drawing.BitmapFont.dll'
When running as non-root user.
gksu osu-lazer allows game to run.
fobekyo commented on 2018-07-11 13:15 (UTC)
osu-launcher.desktop should execute dotnet. Currently it executes mono.
emmieaur commented on 2018-07-08 20:52 (UTC)
Sorry about that, fixed.
fobekyo commented on 2018-07-08 17:07 (UTC)
sha256 for osu-launcher is wrong
emmieaur commented on 2018-07-08 08:49 (UTC)
I've replaced the mono binaries and invocation with the dotnet ones, and it seems to fix the missing fonts/text thing. However, seeing as it's a different environment than before, please let me know if you're having issues with building or execution.
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