Package Details: pcsx2-git 2.3.35.r0.g4eae1b7127-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: A Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0+
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: weirdbeard (xiota)
Last Packager: weirdbeard
Votes: 130
Popularity: 0.127480
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2024-11-27 22:52 (UTC)

Dependencies (34)

Required by (4)

Sources (2)

Pinned Comments

weirdbeard commented on 2024-08-17 03:40 (UTC)

https://github.com/PCSX2/pcsx2/pull/11632

This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2

In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.

Latest Comments

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Schala commented on 2013-04-07 01:31 (UTC)

Needs to be updated for Pacman 4.1

rafaelff commented on 2013-02-27 13:28 (UTC)

ah, that is a wildcard for... haha just kidding. Clearly a terrible typo which I'll fix as soon as possible. That's for reporting this bug

sl1pkn07 commented on 2013-02-27 12:20 (UTC)

i mean, lib32-"ligbl"? XD

rafaelff commented on 2013-02-27 11:17 (UTC)

lib32-libgl is a wildcard dependency for any package providing 32-bit libgl for Arch 64-bit. For example, lib32-mesa-libgl or lib32-nvidia-utils.. Depends on your hardware.

sl1pkn07 commented on 2013-02-27 10:40 (UTC)

lib32-ligbl?

rafaelff commented on 2013-01-15 13:44 (UTC)

The last revisions were made in a development branch, instead of the trunk. This package is based in the trunk, so you are seeing just the difference between latest rev in trunk and latest rev at all. Nothing wrong in there

rafaelff commented on 2012-12-30 04:11 (UTC)

Guys, thanks for helping me with (er, actually solving) this issue. As the maintainer of lib32-libaio, I added 'libaio' to 'lib32-libaio' depends. And as maintainer of pcsx2-svn, I added {lib32-}libaio to 'pcsx2-svn' depends. Anyway, let me know if something is not right here. Updated to 5492-1

Yggdrasil commented on 2012-12-30 02:46 (UTC)

You have to install both libaio and lib32-libaio on x86_64 (lib32-libaio should depend on libaio like every other lib32). If cmake can't find all dependencies, it just skips building pcsx2 core. That's why you get a package without executable. It also skips plugins if one of their deps is missing. It doesn't look like you can force to always build pcsx2 (and fail if there's something missing) without patching their cmake scripts. But you can add 'make pcsx2' to the PKGBUILD. If cmake skipped pcsx2, this target doesn't exist and make fails which aborts the whole package building.

<deleted-account> commented on 2012-12-30 00:18 (UTC)

I was able to do some advance by changing pkgver in PKGBUILD. At the time of writing, current svn version is 5493. Attempting to build 5493 results in the aforementioned behavior. Building version 5479 seems to work fine for some reason so it may be used as temporary workaround. The comment on version 5476 called my attention: "async-iso: finish the linux port Warning new dependency libaio. Cmake would need to be fixed later too." So I tried to build 5493 after installing libaio (x64) which causes the following error: http://dennis.nephtis.info/build2.txt (scroll to the very bottom) Attempting to build with only lib32-libaio installed results in the same no command found error as before. It may be a cmake error.