Package Details: unityhub 3.11.1-1

Git Clone URL: https://aur.archlinux.org/unityhub.git (read-only, click to copy)
Package Base: unityhub
Description: The Unity Hub is a standalone application that streamlines the way you find, download, and manage your Unity Projects and installations.
Upstream URL: https://unity.com/
Keywords: game unity3d
Licenses: custom
Conflicts: unityhub-beta
Submitter: spacepluk
Maintainer: nobbele (sinasio)
Last Packager: sinasio
Votes: 79
Popularity: 0.78
First Submitted: 2018-08-31 12:14 (UTC)
Last Updated: 2025-02-26 20:54 (UTC)

Latest Comments

« First ‹ Previous 1 .. 6 7 8 9 10 11 12 13 14 Next › Last »

RavianXReaver commented on 2019-08-07 20:29 (UTC)

Any solution ?

==> Making package: unityhub 2.0.4-1 (Thu Aug 8 01:58:58 2019) ==> Checking runtime dependencies... ==> Checking buildtime dependencies... ==> Retrieving sources... -> Found unityhub-2.0.4.AppImage ==> Validating source files with md5sums... unityhub-2.0.4.AppImage ... FAILED ==> ERROR: One or more files did not pass the validity check!

haekel commented on 2019-07-20 07:05 (UTC)

Hello, first of all, thank you spacepluk for packaging all the Unity things! <3

This might be a problem in unityhub itself, but for some reason, I keep having the problem that the Unity versions I install using unityhub (2018.4.4, but others are affected as well) are missing the Mac build support, regardless of whether I install the "Mac Build Support (Mono)" component or not. The corresponding folder under PlaybackEngines does not get created and trying to build a Mac version fails. Exporting to Windows and Linux work fine. Installing Unity using the unity-editor-* packages and not unityhub works fine for Mac/Win/Linux as well.

I'm grateful for any insight or workaround. Thank you in advance!

thunderingMarmot commented on 2019-07-11 15:25 (UTC) (edited on 2019-07-11 15:29 (UTC) by thunderingMarmot)

I don't know if it's me but I tried installing others AppImages and everything works fine... So, the problem is:

==> Starting package()...
QStandardPaths: wrong ownership on runtime directory /run/user/1000, 1000 instead of 0
QStandardPaths: wrong ownership on runtime directory /run/user/1000, 1000 instead of 0
QStandardPaths: wrong ownership on runtime directory /run/user/1000, 1000 instead of 0
Failed to connect to bus: Operation not permitted
Failed to connect to bus: Operation not permitted
==> ERROR: A failure occurred in package().
    Aborting...
:: failed to build unityhub package(s)
It also had a popup message that said: "Failed to register AppImage in AppImageLauncherFS: error while trying to start appimagelauncherfs.service"

I'm using Manjaro Linux 18 with KDE, Octopi (as GUI for Pacman) and Yaourt for AUR.

I'm really sorry if the cause of this problem is me and not the package but I'm still learning Arch Linux and I just discovered this whole AUR thing.

ahub commented on 2019-07-11 14:46 (UTC) (edited on 2019-07-11 15:09 (UTC) by ahub)

For some reason it won't launch after installation (no errors during makepkg process)

unityhub
fish: “unityhub” terminated by signal SIGSEGV (Address boundary error)
sudo unityhub
No protocol specified

Analysing the core dump it has to do with XDG_CONFIG_DIRS. Unsetting the environment variable seems to fix the issue.

gustudradr commented on 2019-07-09 19:04 (UTC) (edited on 2019-07-10 00:07 (UTC) by gustudradr)

Checksum error bro :(

Edit: Can install by changing line 11 from "md5sums=('f049af6f298def6dd7c6ff035d48b728')" to "md5sums=('7AA262E5AFDB96661DA307D4F059BAE0')"

rmasp98 commented on 2019-06-30 17:56 (UTC) (edited on 2019-06-30 17:57 (UTC) by rmasp98)

No everything ran fine without any crashing or apparent errors. It would just not render the text

spacepluk commented on 2019-06-27 09:42 (UTC)

@rmasp98 thanks for the feedback :)

Did it crash when you were missing the font?

rmasp98 commented on 2019-06-27 08:10 (UTC)

This is a great package. Makes my life so much easier, thank you!

Potential improvement would be to add a font package dependency that includes Arial such as ttf-liberation. Unity itself sets the default font to be Arial and if it can't find it, it might not display any default text in the game scene, which confused a noob like me for far too long.

ijann commented on 2019-06-18 23:51 (UTC) (edited on 2019-06-18 23:52 (UTC) by ijann)

==> Making package: unityhub 2.0.1-1 (mar 18 jun 2019 20:51:03 -03)

==> Checking runtime dependencies...

==> Checking buildtime dependencies...

==> Retrieving sources...

  -> Found unityhub-2.0.1.AppImage

==> Validating source files with md5sums...

    unityhub-2.0.1.AppImage ... FAILED

==> ERROR: One or more files did not pass the validity check!

spacepluk commented on 2019-05-14 14:38 (UTC)

@louis058 thanks! it should work now.